THE ARCADE

Seven small games that run in any browser, phone included. No installs, no accounts — pick one and press play.

A probe at the left of a starfield, a blue planet in the middle and a gold target ring at the right, with four faint curved trails from earlier attempts bending around the planet.
Physics

Slingshot

Aim, release, and let the planets bend your path to the target.

A dark platformer corridor with two tall walls labelled 28% and 8%, a small glowing player beside one of them and a message reading bounced, 18% chance.
Platformer

Through

A platformer where every wall gives you odds, not a promise.

A pixel platformer at night: the player arcs high above the ground on a long dotted jump trail, with coins and enemies below and a banner reading low gravity.
Platformer Physics edition

Pixel Plumber

The platformer evolved with low-gravity and ice zones that change the physics.

A bright pixel platformer under a blue sky: the player stands on a brick ledge with a coin above, grassy hills behind and an enemy approaching from the right.
Platformer Original

Mario Classic

The original Mario-style platformer with coins, enemies and a flag at the end.

An instrument console showing a magnet, a badly split spectral peak and a lock level readout, with the sample labelled someone left it badly shimmed.
Puzzle

Shim

Tune a 500 MHz magnet by reading the peak it gives you back.

A round dial with teal needles gathered into a narrow fan behind a gold arrow, beside a rising line graph and a score reading 0.82 collected.
Puzzle

Agreement

Things drift apart. Time one move to bring them back together.

A sandbox screen with a sphere carrying a single vector, surrounded by pulse and delay controls and a signal trace.
Sandbox

Bloch Sandbox

No levels and no score — just pulses, delays and somewhere to try them.

Project page· Resonance· Source